![]() If I continue to have loss of cursor control with my wireless mouse I plan to get a wired mouse and see if I have more luck with that. I would be interested to have any comments on these steps. Finally connect the V1F Controller to the Xbox.So far this has always worked for me, but strangely the mouse cursor that first appears is a much bigger circular one which later reverts to the normal size/shape. Move the wireless dongle to a different USB port on the Xbox and fully restart the sim by signing out. When MSFS has fully loaded up the mouse cursor should appear but clicking will be inoperable. Use the Xbox Controller to start the sim instead.If this works it indicates that the mouse functionality has probably fully returned. When the “Press any button to start” message appears try clicking the left mouse button. MSFS will usually restart fully again (rather than QuickStart).(At this stage the mouse cursor is not visible). When the X Box screen appears turn on the XBox Controller and press the “A” button when the cursor dot is over the large MSFS icon.Switch off the XBox and restart using the button on the console (previously I started the XBox by simply connecting it to my V1F Controller).after a CTD and perhaps avoid loss of cursor control in the first place. CTDs are bad enough but knowing you will have to fiddle around to get the mouse working again afterwards just makes it a lot worse!īased on my experience so far and advice I have picked up on this forum I have put together some recommended steps to get the mouse working properly again e.g. I seem to mainly lose mouse control now after a CTD or an Installation Update - it certainly is annoying. ![]() On the other hand, if the correct values from the above tests are being received, then the hardware is working fine.My set up is an XBox Series X, V1F Controller and a wireless mouse plus an X Box Controller (with an incorporated keyboard) which I use for a few things. If the hardware is indeed calibrated correctly in the operating system, the hardware itself is malfunctioning. If the correct values (according to the tests above) are not being received in X-Plane, and you have calibrated the controls in X-Plane per the section “Calibrating the Hardware” of Chapter 4 of the X-Plane 10 manual, then the issue is with the hardware’s calibration in your operating system, not X-Plane. The ruddr should indicate 1.0 or near 1.0.īy moving the stick and pedals and seeing what values they are sending X-Plane, you can see if X-Plane is getting proper stick input. The ruddr should indicate – 1.0 or near – 1.0. The elev should indicate – 1.0 or near – 1.0. The elev should indicate 1.0 or near 1.0. The ailrn should indicate 1.0 or near 1.0. The ailrn should indicate – 1.0 or near – 1.0. Each axis should indicate 0.0, or close to it. ![]() A box in the upper right should be displaying the elev, ailrn, and ruddr commands (elevator, aileron, rudder, respectively) being received from the joystick.This box will cause X-Plane to display the input it is receiving while running the simulation. Select the rightmost box next to joystick ail/elv/rud. ![]() Move your mouse to the top of the screen and open the Settings menu.A similar procedure may be used for other malfunctioning controls. In the following example we’ll assume that the plane’s pitch, yaw, and roll are not matching the way the joystick is being moved. Thankfully, X-Plane makes it easy to find out how the software is perceiving the flight controls’ input. If the joystick and other flight controls appear to be configured correctly (according to the steps outlined in the article Configuring Flight Controls), but are not giving the desired response in the simulator, it’s time to troubleshoot.
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